Patch 2.6 Electric Boogaloo
Kazak (Demo Version) » Devlog

- Added a fifth button to Arrow Timed Attacks
- Adjusted Maylee's timed attack commands to utilize new button
- NEW: All actors now use their specified button for timed hits and in their skills instead of all using the same button (except for normal attacks, because that seems like it would be annoying).
- Improved sprites for Arrow Timed Attacks
- Completely reworked Final Hall area. Digital Playground should more or less be complete unless I decide to add more cutscenes or interactables or something.
- Added ability to jump 1 tile farther while dashing. Don't need to be moving to activate the long jump, just holding DASH is enough.
- Added Skill Point collectables on map because why not.
- Restored camera resets that were supposed to occur on the map after a fall or jumping on Morningstars.
- Added " "
- Fixed leftover follower dialog from original Final Hall
- Fixed Regulators not giving experience
- Added instakill weakness to Mimics
- Added an additional way to end Solomon fight.
- Fixed a skill of Solomon's that could display the projectile strangely if a party member has died.
- Solomon dances slightly less. Only slightly.
- Slightly sped up some of Solomon's bullet hell skills.
Assuming there's no glaring bugs or issues with this patch, I'll work on pushing out a patch that brings the Airship level back and then finally I'll work on the final playable character's stuff and that should do it for demo improvements. Goal is to finish completely by the end of the year.
Files
KazakDemo2.6zip 234 MB
11 hours ago
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Kazak (Demo Version)
A 90s inspired RPG
| Status | In development |
| Author | Yuuzal |
| Genre | Role Playing |
| Tags | 2D, 8-Bit, Anime, chiptune, Game Boy, Pixel Art, Retro, RPG Maker, Singleplayer, Turn-based |
More posts
- Patch 2.52 days ago
- Patch 2.4 Advent Children18 days ago
- 2.328 days ago
- 2.2 hotfix30 days ago
- Demo 2.131 days ago
- Demo 2.033 days ago
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